
Voyage-M
A downloadable game
v0.4
It is still in development, so some of the game's features are not yet existent and there may be bugs. If you experience bugs or just have anything to say at all, feel free to give feedback in the comments!
All music and visual assets are created by me. A few minor sound effects are altered versions of free assets from Pixabay. Contains no AI generated content.
| Updated | 4 days ago |
| Published | 12 days ago |
| Status | In development |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | DarkMatt |
| Genre | Survival |
| Tags | 2D, Atmospheric, Difficult, Horror, Point & Click, Retro, Space |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Install instructions
To play, you'll need to extract the folder and go in the file and double click the one that says "Voyage-M.exe" and that will open the game up. If you want, you can drag the EXE file onto your desktop for easier access in the future. Only works on Windows 10 and 11.
Alternatively, you can download it as an HTML which is 10x easier and just plays in your browser. Use the HTML download instead if you aren't on Windows (Such as Linux). Only downside is that it may run slightly worse and you may experience some minor visual bugs.
Only download the HTML version if your computer cannot run 64-bit applications.
Development log
- OFFICIAL RELEASE v0.48 days ago
- Added HTML Version For More Compatibility10 days ago
- UPDATE v0.310 days ago
- NEW UPDATE v0.211 days ago

Comments
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This game is genuinely amazing, and has great potential. Definitely has some hidden lore for me to figure out.
I know that it's brand new so obviously gonna be riddled with bugs, but even despite that, Voyage-M is lowkey a completely fresh concept and I can see a great future in it.
It's like the creator used some kinda psychology to purposefully make you panic. The whole time you're just thinking "I know something is going wrong right now" and it drives me INSANE.
I love the Caesar cipher module, might I add. I learned how to do those a while back so it wasn't too hard for me, but it might be a bit difficult for others to understand. Had to scramble through the manual to figure out that it was a Caesar code though.
I think another guy said that you should make a seperate manual for caesar ciphers, you definitely could but I think it would be pretty unnecessary since the point is to figure it out.
The goat guy freaked me out. I know you'll do something bigger with him in a future update I can already tell.
10/10 game just needs a few touchups.
Seriously glad you like my game. And yeah, I will be adding to the "goat guy" in the very near future. I think from here-on most updates are gonna be majorly lore/story related since most of that section is unfinished, along with seperate minor additions and patches.
Okay, I finally made it, I reached Earth! ๐ It was awesome!
Once you know what you're supposed to do, it's actually a really atmospheric experience. I have a few thoughts, though.
I think the red reboot button on the left could use another second or two before it explodes. Most of the time I died because I had the Caesar cipher window open when the left reboot alarm suddenly went off. When several problems happen at once, it feels like I die too quickly, and it's almost always because of that left button.
The Caesar cipher itself isn't a bad idea, but the only way I could solve it was by opening an online decoder in my browser and typing the code there. That pulled me out of the game completely. It might be nice to have a clever in-game manual for it. For example, you could include a page that lets players figure out the cipher themselves. That would give them something else to interact with, keep them immersed, and probably make them feel smarter when they solve it. I don't think many people can mentally rotate a Caesar cipher while the left reboot alarm is blaring at them. ๐
Also, the Caesar input field looks quite different from the rest of the UI. If I'm not mistaken, it's using a native input field. It could use a custom in-game keyboard. Or, if you ever decide to replace the Caesar puzzle, maybe a numeric input puzzle would fit better instead (just brainstorming).
Reaching a station feels like such a relief. I think that would be a perfect moment for a cozy little minigame that you can't fail. For example, loading supplies onto the ship. It would make progressing feel even more satisfying.
It could also be nice to have a few little Easter eggs at each planet, maybe a notebook or journal left behind by previous scientists describing what they discovered there. Something small that players can flip through to help them get more immersed in the world.
Those are just my first impressions. Overall, I really enjoyed it, great job! Please let me know when you add more gameplay content. I'd love to come back and see how it evolves.
One more thing: it might help to have some kind of visible countdown before each disaster happens. Or maybe a progress bar showing how close you are to failing if you ignore a particular problem.
For example, the Caesar reboot could have a countdown timer, while the red reboot button on the left could use a progress bar. That would make it much easier to prioritize which event to deal with first.
Oh, and I noticed a couple of bugs.
When I reached the first planet, I was in the middle of entering the Caesar code. Before I could press Enter, I arrived at the planet, but the Caesar panel stayed on the screen, so I couldn't really see the planet. ๐ I think you may have forgotten to hide that UI.
Also, at the very end, the game asks for my name and then displays a message addressing me. However, even though I entered my name, it didn't show up, it just left a blank space where my name should have been.
To the part where you said your name doesn't show, it is because the text engine I made only displays lowercase letters. I'll see what I can do.
And as to the Caesar menu staying up even after a voyage, I'll get right on that. Thank you so much for playtesting my game and enjoying it even despite it being unfinished!
Love all these ideas. I'll try to find a way to implement each of them in any way I can.
What should I do with the reboot? For example, when it shows โ-6โ?
I'm about to post a new update, which'll add an actual end screen and such. This update will also include a screen showing HOW you died.
The reboot, as stated in the manual and when you die, is a Caesar Cipher. You will need to decode the Caesar Cipher by that value, which you can do your own research on how to do ;)
cool, lets try it!